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Chapter 6: Constant Memory and Events Chapter 6: Constant Memory and Events
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Constant Memory and Events
6.1 Chapter Objectives
6.2 Constant Memory
6.2.1 RAY TRACING INTRODUCTION
6.2.2 RAY TRACING ON THE GPU
6.2.3 RAY TRACING WITH CONSTANT MEMORY
6.2.4 PERFORMANCE WITH CONSTANT MEMORY
6.3 Measuring Performance with Events
6.3.1 MEASURING RAY TRACER PERFORMANCE
6.4 Chapter Review