wisconsin
Chapter 8: Graphics Interoperability

Chapter 8: Graphics Interoperability

Content locked

The catalog is public. Reading this content requires approved access.

Sign in to read
Chapter 8: Graphics Interoperability
Graphics Interoperability
8.1 Chapter Objectives
8.2 Graphics Interoperation
8.3 GPU Ripple with Graphics Interoperability
8.3.1 THE GPUANIMBITMAP STRUCTURE
8.3.2 GPU RIPPLE REDUX
8.4 Heat Transfer with Graphics Interop
8.5 DirectX Interoperability
8.6 Chapter Review