wisconsin
Chapter 1: Introduction

Chapter 1: Introduction

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Chapter 1: Introduction
Introduction
CHAPTER CONTENTS
INTRODUCTION
1.1 GPUs AS PARALLEL COMPUTERS
1.2 ARCHITECTURE OF A MODERN GPU
1.3 WHY MORE SPEED OR PARALLELISM?
1.4 PARALLEL PROGRAMMING LANGUAGES AND MODELS
1.5 OVERARCHING GOALS
1.6 ORGANIZATION OF THE BOOK
References and Further Reading
Source footnotes