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Chapter 2: History of GPU Computing

Chapter 2: History of GPU Computing

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Chapter 2: History of GPU Computing
History of GPU Computing
CHAPTER CONTENTS
INTRODUCTION
2.1 EVOLUTION OF GRAPHICS PIPELINES
2.1.1 The Era of Fixed-Function Graphics Pipelines
2.1.2 Evolution of Programmable Real-Time Graphics
2.1.3 Unified Graphics and Computing Processors
2.1.4 GPGPU: An Intermediate Step
2.2 GPU COMPUTING
2.2.1 Scalable GPUs
2.2.2 Recent Developments
References and Further Reading